Searched refs:deleteStatus (Results 1 – 2 of 2) sorted by relevance
466 GLint deleteStatus = -1; in checkDeleteStatus() local467 glGetShaderiv(shader, GL_DELETE_STATUS, &deleteStatus); in checkDeleteStatus()470 return (deleteStatus == GL_TRUE); in checkDeleteStatus()
520 GLint deleteStatus = -1; in checkDeleteStatus() local521 glGetShaderiv(shader, GL_DELETE_STATUS, &deleteStatus); in checkDeleteStatus()524 return (deleteStatus == GL_TRUE); in checkDeleteStatus()