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Searched refs:depthBufferEnable (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Device/
DContext.cpp200 depthBufferEnable = true; in init()
243 bool Context::setDepthBufferEnable(bool depthBufferEnable) in setDepthBufferEnable() argument
245 bool modified = (Context::depthBufferEnable != depthBufferEnable); in setDepthBufferEnable()
246 Context::depthBufferEnable = depthBufferEnable; in setDepthBufferEnable()
353 return depthBuffer && depthBufferEnable; in depthBufferActive()
DContext.hpp120 bool setDepthBufferEnable(bool depthBufferEnable);
223 bool depthBufferEnable; member in sw::Context
DPixelProcessor.hpp211 void setDepthBufferEnable(bool depthBufferEnable);
DPixelProcessor.cpp341 void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable) in setDepthBufferEnable() argument
343 context->setDepthBufferEnable(depthBufferEnable); in setDepthBufferEnable()
/external/swiftshader/src/Renderer/
DContext.cpp263 depthBufferEnable = true; in init()
388 bool Context::setDepthBufferEnable(bool depthBufferEnable) in setDepthBufferEnable() argument
390 bool modified = (Context::depthBufferEnable != depthBufferEnable); in setDepthBufferEnable()
391 Context::depthBufferEnable = depthBufferEnable; in setDepthBufferEnable()
532 return depthBuffer && depthBufferEnable; in depthBufferActive()
DContext.hpp318 bool setDepthBufferEnable(bool depthBufferEnable);
512 bool depthBufferEnable; member in sw::Context
DPixelProcessor.hpp249 void setDepthBufferEnable(bool depthBufferEnable);
DPixelProcessor.cpp564 void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable) in setDepthBufferEnable() argument
566 context->setDepthBufferEnable(depthBufferEnable); in setDepthBufferEnable()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp312 context.depthBufferEnable = depthStencilState->depthTestEnable; in GraphicsPipeline()