Home
last modified time | relevance | path

Searched refs:depthLOD (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp152 texture.depthLOD[0] = depth * exp2LOD; in setTextureLevel()
153 texture.depthLOD[1] = depth * exp2LOD; in setTextureLevel()
154 texture.depthLOD[2] = depth * exp2LOD; in setTextureLevel()
155 texture.depthLOD[3] = depth * exp2LOD; in setTextureLevel()
DSampler.hpp51 float4 depthLOD; member
/external/swiftshader/src/Device/
DSampler.cpp151 texture.depthLOD[0] = depth * exp2LOD; in setTextureLevel()
152 texture.depthLOD[1] = depth * exp2LOD; in setTextureLevel()
153 texture.depthLOD[2] = depth * exp2LOD; in setTextureLevel()
154 texture.depthLOD[3] = depth * exp2LOD; in setTextureLevel()
DSampler.hpp51 float4 depthLOD; member
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1449 dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,depthLOD)); in computeLod3D()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1540 dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,depthLOD)); in computeLod3D()