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Searched refs:depthPass (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp93 Bool depthPass = false; in quad() local
99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
103 If(depthPass || Bool(!earlyDepthTest)) in quad()
229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
237 If(depthPass || Bool(earlyDepthTest)) in quad()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp93 Bool depthPass = false; in quad() local
99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
103 If(depthPass || Bool(!earlyDepthTest)) in quad()
229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
237 If(depthPass || Bool(earlyDepthTest)) in quad()