Searched refs:depthPitchB (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 109 …>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in rasterize() 174 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in rasterize() 306 …zBuffer += *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)) << (1 + sw::log2(clusterCount)); /… in rasterize()
|
D | Renderer.hpp | 197 int depthPitchB; member
|
D | Renderer.cpp | 664 data->depthPitchB = context->depthBuffer->getInternalPitchB(); in draw()
|
/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 109 …>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in rasterize() 174 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in rasterize() 306 …zBuffer += *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)) << (1 + sw::log2(clusterCount)); /… in rasterize()
|
D | Renderer.hpp | 178 int depthPitchB; member
|
D | Renderer.cpp | 546 data->depthPitchB = context->depthBuffer->getInternalPitchB(); in draw()
|
/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 415 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in depthTest() 613 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in writeDepth()
|
/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 415 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in depthTest() 686 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in writeDepth()
|