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Searched refs:depthSliceB (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp179 int depthSliceB; member
DRenderer.cpp547 data->depthSliceB = context->depthBuffer->getInternalSliceB(); in draw()
/external/swiftshader/src/Renderer/
DRenderer.hpp198 int depthSliceB; member
DRenderer.cpp665 data->depthSliceB = context->depthBuffer->getInternalSliceB(); in draw()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp424 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in depthTest()
622 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in writeDepth()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp424 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in depthTest()
695 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in writeDepth()