/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 131 GLenum depthTest; member in deqp::gles3::Functional::StencilOp 142 , depthTest (depthTest_) in StencilOp() 164 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad() argument 166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 243 context.depthFunc(op.depthTest); in executeOps()
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/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 128 GLenum depthTest; member in deqp::gles2::Functional::StencilOp 139 , depthTest (depthTest_) in StencilOp() 161 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad() argument 163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 240 context.depthFunc(op.depthTest); in executeOps()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 72 …Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMas…
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D | PixelRoutine.cpp | 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() function in sw::PixelRoutine
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 74 …Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMas…
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D | PixelRoutine.cpp | 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() function in sw::PixelRoutine
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