/external/swiftshader/src/Device/ |
D | PixelProcessor.hpp | 42 bool depthWriteEnable : 1; member 214 void setDepthWriteEnable(bool depthWriteEnable);
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D | PixelProcessor.cpp | 356 void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) in setDepthWriteEnable() argument 358 context->depthWriteEnable = depthWriteEnable; in setDepthWriteEnable() 647 state.depthWriteEnable = context->depthWriteActive(); in update()
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D | Context.cpp | 201 depthWriteEnable = true; in init() 338 return depthWriteEnable; in depthWriteActive()
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D | Context.hpp | 225 bool depthWriteEnable; member in sw::Context
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 42 bool depthWriteEnable : 1; member 252 void setDepthWriteEnable(bool depthWriteEnable);
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D | PixelProcessor.cpp | 579 void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) in setDepthWriteEnable() argument 581 context->depthWriteEnable = depthWriteEnable; in setDepthWriteEnable() 979 state.depthWriteEnable = context->depthWriteActive(); in update()
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D | Context.cpp | 264 depthWriteEnable = true; in init() 517 return depthWriteEnable; in depthWriteActive()
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D | Context.hpp | 514 bool depthWriteEnable; member in sw::Context
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/external/swiftshader/src/Vulkan/ |
D | VkPipeline.cpp | 313 context.depthWriteEnable = depthStencilState->depthWriteEnable; in GraphicsPipeline()
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/external/mesa3d/src/intel/vulkan/ |
D | genX_pipeline.c | 736 state->depthWriteEnable = false; in sanitize_ds_state() 742 state->depthWriteEnable = false; in sanitize_ds_state() 759 state->depthWriteEnable = false; in sanitize_ds_state() 767 state->depthWriteEnable = false; in sanitize_ds_state() 780 !state->depthWriteEnable) in sanitize_ds_state() 828 pipeline->writes_depth = info.depthWriteEnable; 839 .DepthBufferWriteEnable = info.depthWriteEnable,
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/external/deqp/external/vulkancts/modules/vulkan/util/ |
D | vktDrawUtil.hpp | 51 bool depthWriteEnable; member
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D | vktDrawUtil.cpp | 227 , depthWriteEnable (false) in DrawState() 523 m_drawState.depthWriteEnable, // VkBool32 depthWriteEnable; in VulkanDrawContext()
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | depthstencil.h | 221 if (pDSState->depthWriteEnable) in DepthStencilWrite()
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D | api.cpp | 935 (pState->state.depthStencilState.depthWriteEnable == FALSE) && in SetupPipeline() 989 !pState->state.depthStencilState.depthWriteEnable && in SetupPipeline() 993 pState->state.depthStencilState.depthWriteEnable || in SetupPipeline()
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D | state.h | 1123 uint32_t depthWriteEnable : 1; member
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_decompress.c | 174 .depthWriteEnable = false, in create_pipeline()
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D | radv_meta_blit.c | 976 .depthWriteEnable = true, in radv_device_init_meta_blit_depth() 1137 .depthWriteEnable = false, in radv_device_init_meta_blit_stencil()
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D | radv_meta_blit2d.c | 942 .depthWriteEnable = true, in blit2d_init_depth_only_pipeline() 1104 .depthWriteEnable = false, in blit2d_init_stencil_only_pipeline()
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D | radv_meta_clear.c | 257 .depthWriteEnable = false, in create_color_pipeline() 504 .depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), in create_depthstencil_pipeline()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawCreateInfoUtil.hpp | 428 vk::VkBool32 depthWriteEnable = false,
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D | vktDrawCreateInfoUtil.cpp | 996 depthWriteEnable = _depthWriteEnable; in DepthStencilState()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipeline.cpp | 231 stencilInfo->depthWriteEnable = VK_FALSE; in setup_depth_stencil_state()
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/external/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 235 stencilInfo->depthWriteEnable = VK_FALSE; in setup_depth_stencil_state()
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/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationInternallySynchronizedObjectsTests.cpp | 903 m_depthStencilStateParams.depthWriteEnable = VK_TRUE; in addPipelineInfo()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 429 …VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) in depthTest() 588 if(!state.depthWriteEnable) in writeDepth() 627 …VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) in writeDepth()
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