Searched refs:devRequired (Results 1 – 1 of 1) sorted by relevance
208 GLsizeiptr devRequired = pixelsPerLayer * devBPP * devLayers; in scaleDimensionsToMemory() local209 if ((sysRequired <= sysSpace) && (devRequired <= devSpace)) in scaleDimensionsToMemory()219 GLdouble devScale = sqrt(devSpace / GLdouble(devRequired)); in scaleDimensionsToMemory()