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Searched refs:deviceLayerNames (Results 1 – 2 of 2) sorted by relevance

/external/skia/tools/gpu/vk/
DVkTestUtils.cpp591 SkTArray<const char*> deviceLayerNames; in CreateVkBackendContext() local
594 deviceLayerNames.push_back(deviceLayers[i].layerName); in CreateVkBackendContext()
661 (uint32_t) deviceLayerNames.count(), // layerCount in CreateVkBackendContext()
662 deviceLayerNames.begin(), // ppEnabledLayerNames in CreateVkBackendContext()
/external/skqp/tools/gpu/vk/
DVkTestUtils.cpp587 SkTArray<const char*> deviceLayerNames; in CreateVkBackendContext() local
590 deviceLayerNames.push_back(deviceLayers[i].layerName); in CreateVkBackendContext()
657 (uint32_t) deviceLayerNames.count(), // layerCount in CreateVkBackendContext()
658 deviceLayerNames.begin(), // ppEnabledLayerNames in CreateVkBackendContext()