Searched refs:divide_and_pin (Results 1 – 2 of 2) sorted by relevance
/external/skqp/src/core/ |
D | SkDrawShadowInfo.h | 37 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin() function 53 return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); in SpotBlurRadius() 59 SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); in GetSpotParams() 61 *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); in GetSpotParams()
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/external/skia/src/core/ |
D | SkDrawShadowInfo.h | 37 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin() function 53 return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); in SpotBlurRadius() 59 SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); in GetSpotParams() 61 *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); in GetSpotParams()
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