Home
last modified time | relevance | path

Searched refs:divisions (Results 1 – 25 of 55) sorted by relevance

123

/external/tensorflow/tensorflow/contrib/learn/python/learn/learn_io/
Ddask_io.py50 divisions = np.cumsum(lengths).tolist()
51 divisions.insert(0, 0)
52 return divisions
57 divisions = _get_divisions(df)
60 dsk = {(name, i): (_add_to_index, (df._name, i), divisions[i])
65 return dd.DataFrame(merge(dsk, df.dask), name, df.columns, divisions)
67 return dd.Series(merge(dsk, df.dask), name, df.name, divisions)
Dio_test.py88 extracted_ddf.divisions, (0, 2, 4, 6),
89 "Failed with divisions = {0}".format(extracted_ddf.divisions))
97 extracted_labels.divisions, (0, 2, 4, 6),
98 "Failed with divisions = {0}".format(extracted_labels.divisions))
/external/python/cpython2/Lib/encodings/
Dpunycode.py100 divisions = 0
103 divisions += 36
104 bias = divisions + (36 * delta // (delta + 38))
/external/python/cpython3/Lib/encodings/
Dpunycode.py98 divisions = 0
101 divisions += 36
102 bias = divisions + (36 * delta // (delta + 38))
/external/llvm/test/CodeGen/SystemZ/
Dint-div-06.ll1 ; Test that divisions by constants are implemented as multiplications.
Dfp-div-01.ll75 ; Check that divisions of spilled values can use DEB rather than DEBR.
Dfp-div-02.ll77 ; Check that divisions of spilled values can use DDB rather than DDBR.
Dint-div-05.ll170 ; Check that divisions of spilled values can use DLG rather than DLGR.
Dint-div-02.ll170 ; Check that divisions of spilled values can use DL rather than DLR.
Dint-div-04.ll158 ; Check that divisions of spilled values can use DSG rather than DSGR.
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/SystemZ/
Dint-div-06.ll1 ; Test that divisions by constants are implemented as multiplications.
Dfp-div-02.ll77 ; Check that divisions of spilled values can use DDB rather than DDBR.
Dfp-div-01.ll77 ; Check that divisions of spilled values can use DEB rather than DEBR.
Dint-div-02.ll170 ; Check that divisions of spilled values can use DL rather than DLR.
Dint-div-05.ll170 ; Check that divisions of spilled values can use DLG rather than DLGR.
Dint-div-04.ll158 ; Check that divisions of spilled values can use DSG rather than DSGR.
/external/skia/src/utils/
DSkPatchUtils.cpp84 void restart(int divisions) { in restart() argument
85 fDivisions = divisions; in restart()
/external/skqp/src/utils/
DSkPatchUtils.cpp84 void restart(int divisions) { in restart() argument
85 fDivisions = divisions; in restart()
/external/swiftshader/third_party/llvm-7.0/llvm/docs/_ocamldoc/
Dstyle.css46 /* Sections and document divisions */
/external/llvm/docs/_ocamldoc/
Dstyle.css46 /* Sections and document divisions */
/external/llvm/test/CodeGen/X86/
Dfdiv-combine.ll64 ; The multiply is not 'arcp', but that does not prevent optimizing the divisions.
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/ARM/
Durem-opt-size.ll69 ; the remainder (i.e. make sure we don't end up with two divisions).
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/
Dfdiv-combine.ll64 ; The multiply is not 'arcp', but that does not prevent optimizing the divisions.
/external/skqp/site/dev/design/conical/
Dindex.md92 4. there are way too many multiplications and divisions in Theorem 1 that would slow our shader.
98 The key to handle 1 and 4 efficiently is to fold as many multiplications and divisions into the
/external/skia/site/dev/design/conical/
Dindex.md92 4. there are way too many multiplications and divisions in Theorem 1 that would slow our shader.
98 The key to handle 1 and 4 efficiently is to fold as many multiplications and divisions into the

123