Searched refs:divisions (Results 1 – 25 of 55) sorted by relevance
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/external/tensorflow/tensorflow/contrib/learn/python/learn/learn_io/ |
D | dask_io.py | 50 divisions = np.cumsum(lengths).tolist() 51 divisions.insert(0, 0) 52 return divisions 57 divisions = _get_divisions(df) 60 dsk = {(name, i): (_add_to_index, (df._name, i), divisions[i]) 65 return dd.DataFrame(merge(dsk, df.dask), name, df.columns, divisions) 67 return dd.Series(merge(dsk, df.dask), name, df.name, divisions)
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D | io_test.py | 88 extracted_ddf.divisions, (0, 2, 4, 6), 89 "Failed with divisions = {0}".format(extracted_ddf.divisions)) 97 extracted_labels.divisions, (0, 2, 4, 6), 98 "Failed with divisions = {0}".format(extracted_labels.divisions))
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/external/python/cpython2/Lib/encodings/ |
D | punycode.py | 100 divisions = 0 103 divisions += 36 104 bias = divisions + (36 * delta // (delta + 38))
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/external/python/cpython3/Lib/encodings/ |
D | punycode.py | 98 divisions = 0 101 divisions += 36 102 bias = divisions + (36 * delta // (delta + 38))
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/external/llvm/test/CodeGen/SystemZ/ |
D | int-div-06.ll | 1 ; Test that divisions by constants are implemented as multiplications.
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D | fp-div-01.ll | 75 ; Check that divisions of spilled values can use DEB rather than DEBR.
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D | fp-div-02.ll | 77 ; Check that divisions of spilled values can use DDB rather than DDBR.
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D | int-div-05.ll | 170 ; Check that divisions of spilled values can use DLG rather than DLGR.
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D | int-div-02.ll | 170 ; Check that divisions of spilled values can use DL rather than DLR.
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D | int-div-04.ll | 158 ; Check that divisions of spilled values can use DSG rather than DSGR.
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/SystemZ/ |
D | int-div-06.ll | 1 ; Test that divisions by constants are implemented as multiplications.
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D | fp-div-02.ll | 77 ; Check that divisions of spilled values can use DDB rather than DDBR.
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D | fp-div-01.ll | 77 ; Check that divisions of spilled values can use DEB rather than DEBR.
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D | int-div-02.ll | 170 ; Check that divisions of spilled values can use DL rather than DLR.
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D | int-div-05.ll | 170 ; Check that divisions of spilled values can use DLG rather than DLGR.
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D | int-div-04.ll | 158 ; Check that divisions of spilled values can use DSG rather than DSGR.
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/external/skia/src/utils/ |
D | SkPatchUtils.cpp | 84 void restart(int divisions) { in restart() argument 85 fDivisions = divisions; in restart()
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/external/skqp/src/utils/ |
D | SkPatchUtils.cpp | 84 void restart(int divisions) { in restart() argument 85 fDivisions = divisions; in restart()
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/external/swiftshader/third_party/llvm-7.0/llvm/docs/_ocamldoc/ |
D | style.css | 46 /* Sections and document divisions */
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/external/llvm/docs/_ocamldoc/ |
D | style.css | 46 /* Sections and document divisions */
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/external/llvm/test/CodeGen/X86/ |
D | fdiv-combine.ll | 64 ; The multiply is not 'arcp', but that does not prevent optimizing the divisions.
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/ARM/ |
D | urem-opt-size.ll | 69 ; the remainder (i.e. make sure we don't end up with two divisions).
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/ |
D | fdiv-combine.ll | 64 ; The multiply is not 'arcp', but that does not prevent optimizing the divisions.
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/external/skqp/site/dev/design/conical/ |
D | index.md | 92 4. there are way too many multiplications and divisions in Theorem 1 that would slow our shader. 98 The key to handle 1 and 4 efficiently is to fold as many multiplications and divisions into the
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/external/skia/site/dev/design/conical/ |
D | index.md | 92 4. there are way too many multiplications and divisions in Theorem 1 that would slow our shader. 98 The key to handle 1 and 4 efficiently is to fold as many multiplications and divisions into the
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