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Searched refs:do_update_shaders (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_draw.c1284 sctx->do_update_shaders = true; in si_draw_vbo()
1304 sctx->do_update_shaders = true; in si_draw_vbo()
1322 sctx->do_update_shaders = true; in si_draw_vbo()
1326 if (sctx->do_update_shaders && !si_update_shaders(sctx)) in si_draw_vbo()
Dsi_pipe.h495 bool do_update_shaders; member
Dsi_state.c690 sctx->do_update_shaders = true; in si_bind_blend_state()
1063 sctx->do_update_shaders = true; in si_bind_rs_state()
1299 sctx->do_update_shaders = true; in si_bind_dsa_state()
2948 sctx->do_update_shaders = true; in si_set_framebuffer_state()
3418 sctx->do_update_shaders = true; in si_set_min_samples()
4364 sctx->do_update_shaders = true; in si_bind_vertex_elements()
Dsi_state_shaders.c2288 sctx->do_update_shaders = true; in si_update_common_shader_state()
3384 sctx->do_update_shaders = false; in si_update_shaders()