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Searched refs:drawAtt (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_blit.c117 struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL; in blit_nearest() local
161 drawAtt = &drawFb->Attachment[BUFFER_DEPTH]; in blit_nearest()
163 drawRb = drawAtt->Renderbuffer; in blit_nearest()
180 drawAtt = &drawFb->Attachment[BUFFER_STENCIL]; in blit_nearest()
182 drawRb = drawAtt->Renderbuffer; in blit_nearest()
204 drawAtt = &drawFb->Attachment[idx]; in blit_nearest()
205 drawRb = drawAtt->Renderbuffer; in blit_nearest()
243 (readAtt->Texture && drawAtt->Texture && in blit_nearest()
244 (readAtt->Texture == drawAtt->Texture))) { in blit_nearest()
573 struct gl_renderbuffer_attachment *drawAtt; in blit_linear() local
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