Searched refs:drawAtt (Results 1 – 1 of 1) sorted by relevance
117 struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL; in blit_nearest() local161 drawAtt = &drawFb->Attachment[BUFFER_DEPTH]; in blit_nearest()163 drawRb = drawAtt->Renderbuffer; in blit_nearest()180 drawAtt = &drawFb->Attachment[BUFFER_STENCIL]; in blit_nearest()182 drawRb = drawAtt->Renderbuffer; in blit_nearest()204 drawAtt = &drawFb->Attachment[idx]; in blit_nearest()205 drawRb = drawAtt->Renderbuffer; in blit_nearest()243 (readAtt->Texture && drawAtt->Texture && in blit_nearest()244 (readAtt->Texture == drawAtt->Texture))) { in blit_nearest()573 struct gl_renderbuffer_attachment *drawAtt; in blit_linear() local[all …]