/external/skia/gm/ |
D | perspshaders.cpp | 79 void drawRow(SkCanvas* canvas, SkFilterQuality filterQ) { in drawRow() function in skiagm::PerspShadersGM 143 this->drawRow(canvas, kNone_SkFilterQuality); in onDraw() 145 this->drawRow(canvas, kLow_SkFilterQuality); in onDraw() 147 this->drawRow(canvas, kMedium_SkFilterQuality); in onDraw() 149 this->drawRow(canvas, kHigh_SkFilterQuality); in onDraw()
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D | sharedcorners.cpp | 119 this->drawRow(canvas, path); in drawTriangleBoxes() 125 this->drawRow(canvas, path); in drawTriangleBoxes() 130 this->drawRow(canvas, path); in drawTriangleBoxes() 134 void drawRow(SkCanvas* canvas, const SkPath& path) { in drawRow() function in skiagm::SharedCornersGM
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D | flippity.cpp | 195 void drawRow(GrContext* context, SkCanvas* canvas, in drawRow() function in FlippityGM 234 this->drawRow(context, canvas, false, false, false); in onDraw() 239 this->drawRow(context, canvas, true, false, false); in onDraw() 244 this->drawRow(context, canvas, true, true, false); in onDraw() 249 this->drawRow(context, canvas, true, true, true); in onDraw()
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/external/skqp/gm/ |
D | perspshaders.cpp | 79 void drawRow(SkCanvas* canvas, SkFilterQuality filterQ) { in drawRow() function in skiagm::PerspShadersGM 143 this->drawRow(canvas, kNone_SkFilterQuality); in onDraw() 145 this->drawRow(canvas, kLow_SkFilterQuality); in onDraw() 147 this->drawRow(canvas, kMedium_SkFilterQuality); in onDraw() 149 this->drawRow(canvas, kHigh_SkFilterQuality); in onDraw()
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D | sharedcorners.cpp | 119 this->drawRow(canvas, path); in drawTriangleBoxes() 125 this->drawRow(canvas, path); in drawTriangleBoxes() 130 this->drawRow(canvas, path); in drawTriangleBoxes() 134 void drawRow(SkCanvas* canvas, const SkPath& path) { in drawRow() function in skiagm::SharedCornersGM
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D | flippity.cpp | 195 void drawRow(GrContext* context, SkCanvas* canvas, in drawRow() function in FlippityGM 240 this->drawRow(context, canvas, false, false, false); in onDraw() 245 this->drawRow(context, canvas, true, false, false); in onDraw() 250 this->drawRow(context, canvas, true, true, false); in onDraw() 255 this->drawRow(context, canvas, true, true, true); in onDraw()
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