Searched refs:draw_current_shader_num_written_clipdistances (Results 1 – 5 of 5) sorted by relevance
72 draw_current_shader_num_written_clipdistances(stage->draw); in cull_point()102 draw_current_shader_num_written_clipdistances(stage->draw); in cull_line()133 draw_current_shader_num_written_clipdistances(stage->draw); in cull_tri()
52 draw_current_shader_num_written_clipdistances(pvs->draw); in TAG()
410 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
896 draw_current_shader_num_written_clipdistances(const struct draw_context *draw) in draw_current_shader_num_written_clipdistances() function
823 clipper->have_clipdist = draw_current_shader_num_written_clipdistances(draw) > 0; in clip_init_state()