Searched refs:draw_current_shader_num_written_culldistances (Results 1 – 4 of 4) sorted by relevance
70 draw_current_shader_num_written_culldistances(stage->draw); in cull_point()100 draw_current_shader_num_written_culldistances(stage->draw); in cull_line()131 draw_current_shader_num_written_culldistances(stage->draw); in cull_tri()202 draw_current_shader_num_written_culldistances(stage->draw); in cull_first_point()217 draw_current_shader_num_written_culldistances(stage->draw); in cull_first_line()
83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()124 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()256 draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
411 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
904 draw_current_shader_num_written_culldistances(const struct draw_context *draw) in draw_current_shader_num_written_culldistances() function