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Searched refs:draw_current_shader_num_written_culldistances (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_cull.c70 draw_current_shader_num_written_culldistances(stage->draw); in cull_point()
100 draw_current_shader_num_written_culldistances(stage->draw); in cull_line()
131 draw_current_shader_num_written_culldistances(stage->draw); in cull_tri()
202 draw_current_shader_num_written_culldistances(stage->draw); in cull_first_point()
217 draw_current_shader_num_written_culldistances(stage->draw); in cull_first_line()
Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
124 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
256 draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
Ddraw_private.h411 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
Ddraw_context.c904 draw_current_shader_num_written_culldistances(const struct draw_context *draw) in draw_current_shader_num_written_culldistances() function