Searched refs:dynamicStates (Results 1 – 10 of 10) sorted by relevance
242 std::vector<VkDynamicState> dynamicStates; in makeGraphicsPipeline() local245 dynamicStates.push_back(VK_DYNAMIC_STATE_VIEWPORT); in makeGraphicsPipeline()247 dynamicStates.push_back(VK_DYNAMIC_STATE_SCISSOR); in makeGraphicsPipeline()254 (deUint32)dynamicStates.size(), // deUint32 dynamicStateCount in makeGraphicsPipeline()255 …dynamicStates.empty() ? DE_NULL : &dynamicStates[0] // const VkDynamicState* pDyna… in makeGraphicsPipeline()258 …const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfoDefaultPtr = dynamicStates.empty()… in makeGraphicsPipeline()
487 VkDynamicState* dynamicStates) { in setup_dynamic_state() argument492 dynamicStates[0] = VK_DYNAMIC_STATE_VIEWPORT; in setup_dynamic_state()493 dynamicStates[1] = VK_DYNAMIC_STATE_SCISSOR; in setup_dynamic_state()494 dynamicStates[2] = VK_DYNAMIC_STATE_BLEND_CONSTANTS; in setup_dynamic_state()496 dynamicInfo->pDynamicStates = dynamicStates; in setup_dynamic_state()534 VkDynamicState dynamicStates[3]; in Create() local536 setup_dynamic_state(&dynamicInfo, dynamicStates); in Create()
141 static const VkDynamicState dynamicStates[2] = { VK_DYNAMIC_STATE_VIEWPORT, in Create() local148 dynamicStates // pDynamicStates in Create()
491 VkDynamicState* dynamicStates) { in setup_dynamic_state() argument496 dynamicStates[0] = VK_DYNAMIC_STATE_VIEWPORT; in setup_dynamic_state()497 dynamicStates[1] = VK_DYNAMIC_STATE_SCISSOR; in setup_dynamic_state()498 dynamicStates[2] = VK_DYNAMIC_STATE_BLEND_CONSTANTS; in setup_dynamic_state()500 dynamicInfo->pDynamicStates = dynamicStates; in setup_dynamic_state()538 VkDynamicState dynamicStates[3]; in Create() local540 setup_dynamic_state(&dynamicInfo, dynamicStates); in Create()
145 static const VkDynamicState dynamicStates[2] = { VK_DYNAMIC_STATE_VIEWPORT, in Create() local152 dynamicStates // pDynamicStates in Create()
523 std::vector<VkDynamicState> dynamicStates; in build() local526 dynamicStates.push_back(VK_DYNAMIC_STATE_VIEWPORT); in build()527 dynamicStates.push_back(VK_DYNAMIC_STATE_SCISSOR); in build()535 static_cast<deUint32>(dynamicStates.size()), // uint32_t dynamicStateCount; in build()536 (dynamicStates.empty() ? DE_NULL : &dynamicStates[0]), // const VkDynamicState* pDynamicStates; in build()554 …(dynamicStates.empty() ? DE_NULL : &pipelineDynamicStateInfo), // const VkPipelineDynamicStateCr… in build()
203 std::vector<VkDynamicState> dynamicStates; in InvertedDepthRangesTestInstance() local204 dynamicStates.push_back(VK_DYNAMIC_STATE_VIEWPORT); in InvertedDepthRangesTestInstance()234 pipelineCreateInfo.addState (PipelineCreateInfo::DynamicState (dynamicStates)); in InvertedDepthRangesTestInstance()
204 std::vector<VkDynamicState> dynamicStates; in NegativeViewportHeightTestInstance() local205 dynamicStates.push_back(VK_DYNAMIC_STATE_VIEWPORT); in NegativeViewportHeightTestInstance()235 pipelineCreateInfo.addState (PipelineCreateInfo::DynamicState (dynamicStates)); in NegativeViewportHeightTestInstance()
447 …DynamicState (const std::vector<vk::VkDynamicState>& dynamicStates = std::vector<vk::VkDynamicSt…
776 const VkDynamicState dynamicStates[] = in createSimpleGraphicsPipeline() local787 DE_LENGTH_OF_ARRAY(dynamicStates), // deUint32 dynamicStateCount; in createSimpleGraphicsPipeline()788 dynamicStates // const VkDynamicState* pDynamicStates; in createSimpleGraphicsPipeline()