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/external/skqp/src/gpu/ops/
DGrQuadPerEdgeAA.cpp145 Sk4f edgeLimits = 0.5f * SkNx_shuffle<0, 1, 1, 0>(sides); in compute_nested_quad_vertices() local
147 if ((edgeLimits < 0.5f).anyTrue()) { in compute_nested_quad_vertices()
150 Sk4f inset = -Sk4f::Min(outset, edgeLimits); in compute_nested_quad_vertices()
151 Sk4f insetCW = -Sk4f::Min(outset, nextCW(edgeLimits)); in compute_nested_quad_vertices()
156 Sk4f outsetScale = 2.f - 2.f * Sk4f::Min(edgeLimits, 0.5f); // == 1 for non-thin edges in compute_nested_quad_vertices()