Searched refs:effectiveMask (Results 1 – 2 of 2) sorted by relevance
1168 const deUint32 effectiveMask = fullMask & maskMask; in preDraw() local1172 gl.sampleMaski(0, effectiveMask); in preDraw()1175 …cu::TestLog::Message << "Setting sample mask " << tcu::Format::Hex<4>(effectiveMask) << tcu::TestL… in preDraw()1184 gl.uniform1ui(maskLoc, effectiveMask); in preDraw()
863 const std::vector<deUint32> effectiveMask = genAllSetToNthBitSampleMask(m_samples); in updateTexture() local864 std::vector<deUint32> totalBitmask (effectiveMask.size()); in updateTexture()869 for (int wordNdx = 0; wordNdx < (int)effectiveMask.size(); ++wordNdx) in updateTexture()873 const deUint32 maskMask = effectiveMask[wordNdx]; in updateTexture()