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/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp2058 GLuint elementArrayBuf = 0; in renderWithContext() local
2086 ctx.genBuffers(1, &elementArrayBuf); in renderWithContext()
2087 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuf); in renderWithContext()
2138 if (elementArrayBuf) in renderWithContext()
2139 ctx.deleteBuffers(1, &elementArrayBuf); in renderWithContext()