/external/skqp/src/gpu/glsl/ |
D | GrGLSLFragmentShaderBuilder.h | 33 virtual SkString ensureCoords2D(const GrShaderVar&) = 0; 102 virtual SkString ensureCoords2D(const GrShaderVar&) override;
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D | GrGLSLFragmentShaderBuilder.cpp | 82 SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) { in ensureCoords2D() function in GrGLSLFragmentShaderBuilder
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/external/skia/src/gpu/glsl/ |
D | GrGLSLFragmentShaderBuilder.h | 33 virtual SkString ensureCoords2D(const GrShaderVar&) = 0; 118 virtual SkString ensureCoords2D(const GrShaderVar&) override;
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D | GrGLSLFragmentShaderBuilder.cpp | 74 SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) { in ensureCoords2D() function in GrGLSLFragmentShaderBuilder
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/external/skqp/src/gpu/effects/ |
D | GrSimpleTextureEffect.cpp | 27 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrAlphaThresholdFragmentProcessor.cpp | 44 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrBicubicEffect.cpp | 47 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrYUVtoRGBEffect.cpp | 107 coords[i] = fragBuilder->ensureCoords2D(args.fTransformedCoords[i]); in emitCode()
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D | GrMagnifierEffect.cpp | 49 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 59 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrMatrixConvolutionEffect.cpp | 66 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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/external/skia/src/gpu/effects/ |
D | GrSimpleTextureEffect.cpp | 27 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrAlphaThresholdFragmentProcessor.cpp | 44 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrBicubicEffect.cpp | 47 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrYUVtoRGBEffect.cpp | 117 coords[i] = fragBuilder->ensureCoords2D(args.fTransformedCoords[i]); in emitCode()
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D | GrMagnifierEffect.cpp | 49 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 59 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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/external/skia/src/gpu/gradients/ |
D | GrLinearGradientLayout.cpp | 27 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrRadialGradientLayout.cpp | 27 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrSweepGradientLayout.cpp | 34 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrTwoPointConicalGradientLayout.cpp | 44 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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/external/skqp/src/gpu/gradients/ |
D | GrLinearGradientLayout.cpp | 27 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrRadialGradientLayout.cpp | 27 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrSweepGradientLayout.cpp | 35 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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D | GrTwoPointConicalGradientLayout.cpp | 44 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode()
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