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Searched refs:environmentMode (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp115 mState.textureUnit[i].environmentMode = GL_MODULATE; in Context()
2113 if(mState.textureUnit[unit].environmentMode != GL_COMBINE) in applyTextures()
2131 switch(mState.textureUnit[unit].environmentMode) in applyTextures()
2241 UNREACHABLE(mState.textureUnit[unit].environmentMode); in applyTextures()
2282 mState.textureUnit[mState.activeSampler].environmentMode = texEnvMode; in setTextureEnvMode()
DContext.h199 GLenum environmentMode; member