Searched refs:evalSubscriptVec4 (Results 1 – 4 of 4) sorted by relevance
591 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec4() function597 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4; in getVectorSubscriptEvalFunc()
636 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec4() function642 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4; in getVectorSubscriptEvalFunc()
637 void evalSubscriptVec4(ShaderEvalContext& c) in evalSubscriptVec4() function649 return evalSubscriptVec4; in getVectorSubscriptEvalFunc()
659 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec4() function665 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4; in getVectorSubscriptEvalFunc()