Home
last modified time | relevance | path

Searched refs:evalSubscriptVec4 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp591 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec4() function
597 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4; in getVectorSubscriptEvalFunc()
/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp636 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec4() function
642 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4; in getVectorSubscriptEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp637 void evalSubscriptVec4(ShaderEvalContext& c) in evalSubscriptVec4() function
649 return evalSubscriptVec4; in getVectorSubscriptEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp659 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec4() function
665 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4; in getVectorSubscriptEvalFunc()