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Searched refs:evalTexture2DProj3OffsetBias (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp337 static void evalTexture2DProj3OffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c… in evalTexture2DProj3OffsetBias() function
1670 …0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3OffsetBias, FRAGME… in init()
1671 …0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DProj3OffsetBias, FRAGME… in init()
1672 …0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3OffsetBias, FRAGME… in init()
1673 ….0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DProj3OffsetBias, FRAGME… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp507 static void evalTexture2DProj3OffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.colo… in evalTexture2DProj3OffsetBias() function
3756 …0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3OffsetBias, FRAGME… in init()
3757 …0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DProj3OffsetBias, FRAGME… in init()
3758 …0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3OffsetBias, FRAGME… in init()
3759 ….0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DProj3OffsetBias, FRAGME… in init()