Searched refs:evalTexture2DShadow (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 349 static void evalTexture2DShadow (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color… in evalTexture2DShadow() function 1534 …, 1.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DShadow, evalTexture2DShadow, VERTEX), in init() 1535 …f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadow, FRAGMENT… in init()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 531 static void evalTexture2DShadow (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() … in evalTexture2DShadow() function 3465 …, 1.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DShadow, evalTexture2DShadow, VERTEX), in init() 3466 …f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadow, FRAGMENT… in init()
|