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Searched refs:evalTexture2DShadowOffset (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp366 static void evalTexture2DShadowOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.c… in evalTexture2DShadowOffset() function
1597 …0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowOffset, VERTEX… in init()
1598 …, false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowOffset, FRAGME… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp561 static void evalTexture2DShadowOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color… in evalTexture2DShadowOffset() function
3609 …0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowOffset, VERTE… in init()
3610 …, false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowOffset, FRAGM… in init()