Home
last modified time | relevance | path

Searched refs:evalTexture3DOffsetBias (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp330 static void evalTexture3DOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.co… in evalTexture3DOffsetBias() function
1592 … 0.0f), true, -2.0f, 1.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffsetBias, FRAGMEN… in init()
1593 … 0.0f), true, -2.0f, 1.0f, true, IVec3(7, 3, -8), tex3DFloat, evalTexture3DOffsetBias, FRAGMEN… in init()
1594 …, 0.0f), true, -2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DInt, evalTexture3DOffsetBias, FRAGMEN… in init()
1595 … 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffsetBias, FRAGMEN… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp496 static void evalTexture3DOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color =… in evalTexture3DOffsetBias() function
3576 … 0.0f), true, -2.0f, 1.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffsetBias, FRAGMEN… in init()
3577 … 0.0f), true, -2.0f, 1.0f, true, IVec3(7, 3, -8), tex3DFloat, evalTexture3DOffsetBias, FRAGMEN… in init()
3578 …, 0.0f), true, -2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DInt, evalTexture3DOffsetBias, FRAGMEN… in init()
3579 … 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffsetBias, FRAGMEN… in init()