Searched refs:evalTexture3DProjBias (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 311 static void evalTexture3DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color … in evalTexture3DProjBias() function 1645 …, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjBias, FRAGMENT), in init() 1646 …, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjBias, FRAGMENT), in init() 1647 …f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjBias, FRAGMENT), in init() 1648 …f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjBias, FRAGMENT), in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 458 static void evalTexture3DProjBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = t… in evalTexture3DProjBias() function 3700 …, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjBias, FRAGMENT), in init() 3701 …, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjBias, FRAGMENT), in init() 3702 …f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjBias, FRAGMENT), in init() 3703 …f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjBias, FRAGMENT), in init()
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