/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 340 static void evalTexture3DProjOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.co… in evalTexture3DProjOffset() function 1689 …0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffset, VERTEX), in init() 1690 …f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DProjOffset, FRAGMEN… in init() 1691 …0.75f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DProjOffset, VERTEX), in init() 1692 …f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DProjOffset, FRAGMEN… in init() 1693 … -0.75f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DProjOffset, VERTEX), in init() 1694 …5f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjOffset, FRAGMEN… in init() 1695 …-0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffset, VERTEX), in init() 1696 …5f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjOffset, FRAGMEN… in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 510 static void evalTexture3DProjOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color =… in evalTexture3DProjOffset() function 3775 … 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffset, VERTEX), in init() 3776 …f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DProjOffset, FRAGMEN… in init() 3777 … 1.5f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DProjOffset, VERTEX), in init() 3778 …f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DProjOffset, FRAGMEN… in init() 3779 …, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DProjOffset, VERTEX), in init() 3780 …5f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjOffset, FRAGMEN… in init() 3781 … 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffset, VERTEX), in init() 3782 …5f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjOffset, FRAGMEN… in init()
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