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Searched refs:executionState (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp33 virtual void play(CommandBuffer::ExecutionState& executionState) = 0;
56 void play(CommandBuffer::ExecutionState& executionState) in play() argument
58 executionState.renderPass = renderPass; in play()
59 executionState.renderPassFramebuffer = framebuffer; in play()
80 void play(CommandBuffer::ExecutionState& executionState) in play() argument
82 executionState.renderPass->nextSubpass(); in play()
96 void play(CommandBuffer::ExecutionState& executionState) in play() argument
98 executionState.renderPass->end(); in play()
99 executionState.renderPass = nullptr; in play()
100 executionState.renderPassFramebuffer = nullptr; in play()
[all …]
DVkQueue.cpp47 CommandBuffer::ExecutionState executionState; in submit() local
48 executionState.renderer = renderer; in submit()
51 vk::Cast(submitInfo.pCommandBuffers[j])->submit(executionState); in submit()
DVkCommandBuffer.hpp137 void submit(CommandBuffer::ExecutionState& executionState);