Searched refs:executionState (Results 1 – 3 of 3) sorted by relevance
33 virtual void play(CommandBuffer::ExecutionState& executionState) = 0;56 void play(CommandBuffer::ExecutionState& executionState) in play() argument58 executionState.renderPass = renderPass; in play()59 executionState.renderPassFramebuffer = framebuffer; in play()80 void play(CommandBuffer::ExecutionState& executionState) in play() argument82 executionState.renderPass->nextSubpass(); in play()96 void play(CommandBuffer::ExecutionState& executionState) in play() argument98 executionState.renderPass->end(); in play()99 executionState.renderPass = nullptr; in play()100 executionState.renderPassFramebuffer = nullptr; in play()[all …]
47 CommandBuffer::ExecutionState executionState; in submit() local48 executionState.renderer = renderer; in submit()51 vk::Cast(submitInfo.pCommandBuffers[j])->submit(executionState); in submit()
137 void submit(CommandBuffer::ExecutionState& executionState);