Searched refs:exponential2 (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 115 Float4 exponential2(RValue<Float4> x, bool pp) in exponential2() function 171 return exponential2(Float4(1.44269504f) * x, pp); // 1/ln(2) in exponential() 184 return exponential2(log, pp); in power() 1107 Float4 exp = exponential2(src.x, pp); in exp2x() 1117 dst.x = exponential2(src.x, pp); in exp2() 1118 dst.y = exponential2(src.y, pp); in exp2() 1119 dst.z = exponential2(src.z, pp); in exp2() 1120 dst.w = exponential2(src.w, pp); in exp2() 1703 dst.x = exponential2(floor, true); in expp() 1705 dst.z = exponential2(src.x, true); in expp()
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D | ShaderCore.hpp | 58 Float4 exponential2(RValue<Float4> x, bool pp = false);
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 115 Float4 exponential2(RValue<Float4> x, bool pp) in exponential2() function 171 return exponential2(Float4(1.44269504f) * x, pp); // 1/ln(2) in exponential() 184 return exponential2(log, pp); in power() 1107 Float4 exp = exponential2(src.x, pp); in exp2x() 1117 dst.x = exponential2(src.x, pp); in exp2() 1118 dst.y = exponential2(src.y, pp); in exp2() 1119 dst.z = exponential2(src.z, pp); in exp2() 1120 dst.w = exponential2(src.w, pp); in exp2() 1703 dst.x = exponential2(floor, true); in expp() 1705 dst.z = exponential2(src.x, true); in expp()
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D | VertexPipeline.cpp | 526 o[Fog].x = exponential2(f * *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE)), true); in pipeline() 529 … o[Fog].x = exponential2((f * f) * *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E)), true); in pipeline()
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D | ShaderCore.hpp | 58 Float4 exponential2(RValue<Float4> x, bool pp = false);
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D | PixelRoutine.cpp | 647 zw = exponential2(zw, true); in pixelFog() 652 zw = exponential2(zw, true); in pixelFog()
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