Searched refs:fAmbientColorUni (Results 1 – 2 of 2) sorted by relevance
167 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()227 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); in onSetData()238 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni; member in LightingFP::GLSLLightingFP
165 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat3_GrSLType, in emitCode()225 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); in onSetData()236 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni; member in LightingFP::GLSLLightingFP