Home
last modified time | relevance | path

Searched refs:fAmbientColorUni (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/shaders/
DSkLightingShader.cpp167 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
227 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); in onSetData()
238 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni; member in LightingFP::GLSLLightingFP
/external/skia/src/shaders/
DSkLightingShader.cpp165 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat3_GrSLType, in emitCode()
225 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); in onSetData()
236 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni; member in LightingFP::GLSLLightingFP