/external/skia/src/sksl/ir/ |
D | SkSLLayout.h | 184 , fBinding(binding) in Layout() 201 , fBinding(-1) in Layout() 224 if (fBinding >= 0) { in description() 225 result += separator + "binding = " + to_string(fBinding); in description() 385 fBinding == other.fBinding && 403 int fBinding; member
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/external/skqp/src/sksl/ir/ |
D | SkSLLayout.h | 184 , fBinding(binding) in Layout() 201 , fBinding(-1) in Layout() 224 if (fBinding >= 0) { in description() 225 result += separator + "binding = " + to_string(fBinding); in description() 385 fBinding == other.fBinding && 403 int fBinding; member
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.cpp | 37 uniform.fBinding = GrVkUniformHandler::kGeometryBinding; in GrVkPipelineStateDataManager() 40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager() 48 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in getBufferPtrAndMarkDirty() 52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty() 328 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in setMatrices() 332 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
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D | GrVkPipelineStateDataManager.h | 67 uint32_t fBinding; member
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.cpp | 37 uniform.fBinding = GrVkUniformHandler::kGeometryBinding; in GrVkPipelineStateDataManager() 40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager() 48 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in getBufferPtrAndMarkDirty() 52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty() 328 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in setMatrices() 332 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
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D | GrVkPipelineStateDataManager.h | 67 uint32_t fBinding; member
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateDataManager.mm | 37 uniform.fBinding = GrMtlUniformHandler::kGeometryBinding; 40 uniform.fBinding = GrMtlUniformHandler::kFragBinding; 48 if (GrMtlUniformHandler::kGeometryBinding == uni.fBinding) { 52 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding); 329 if (GrMtlUniformHandler::kGeometryBinding == uni.fBinding) { 333 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
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D | GrMtlPipelineStateDataManager.h | 63 uint32_t fBinding; member
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateDataManager.mm | 37 uniform.fBinding = GrMtlUniformHandler::kGeometryBinding; 40 uniform.fBinding = GrMtlUniformHandler::kFragBinding; 48 if (GrMtlUniformHandler::kGeometryBinding == uni.fBinding) { 52 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding); 329 if (GrMtlUniformHandler::kGeometryBinding == uni.fBinding) { 333 SkASSERT(GrMtlUniformHandler::kFragBinding == uni.fBinding);
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D | GrMtlPipelineStateDataManager.h | 63 uint32_t fBinding; member
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/external/skqp/src/sksl/ |
D | SkSLMetalCodeGenerator.cpp | 663 this->write(to_string(var.fVar->fModifiers.fLayout.fBinding)); in writeFunction() 669 this->write(to_string(var.fVar->fModifiers.fLayout.fBinding)); in writeFunction() 686 this->write(to_string(intf.fVariable.fModifiers.fLayout.fBinding)); in writeFunction()
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D | SkSLSPIRVCodeGenerator.cpp | 2549 if (layout.fBinding >= 0) { in writeLayout() 2550 this->writeInstruction(SpvOpDecorate, target, SpvDecorationBinding, layout.fBinding, in writeLayout() 2578 if (layout.fBinding >= 0) { in writeLayout() 2580 layout.fBinding, fDecorationBuffer); in writeLayout()
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/external/skia/src/sksl/ |
D | SkSLMetalCodeGenerator.cpp | 809 this->write(to_string(var.fVar->fModifiers.fLayout.fBinding)); in writeFunction() 815 this->write(to_string(var.fVar->fModifiers.fLayout.fBinding)); in writeFunction() 832 this->write(to_string(intf.fVariable.fModifiers.fLayout.fBinding)); in writeFunction()
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D | SkSLSPIRVCodeGenerator.cpp | 2537 if (layout.fBinding >= 0) { in writeLayout() 2538 this->writeInstruction(SpvOpDecorate, target, SpvDecorationBinding, layout.fBinding, in writeLayout() 2566 if (layout.fBinding >= 0) { in writeLayout() 2568 layout.fBinding, fDecorationBuffer); in writeLayout()
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