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Searched refs:fColorUni (Results 1 – 3 of 3) sorted by relevance

/external/skqp/src/gpu/
DGrFragmentProcessor.cpp306 fColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in OverrideInput()
317 pdman.set4fv(fColorUni, 1, color.vec()); in OverrideInput()
323 GrGLSLProgramDataManager::UniformHandle fColorUni; in OverrideInput() member in GrFragmentProcessor::OverrideInput::ReplaceInputFragmentProcessor::onCreateGLSLInstance::GLFP
/external/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp763 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni()
766 UniformHandle fColorUni; member in GrGLLight
2070 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, "LightColor"); in emitLightColorUniform()
2081 setUniformPoint3(pdman, fColorUni, in setData()
/external/skqp/src/effects/imagefilters/
DSkLightingImageFilter.cpp761 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni()
764 UniformHandle fColorUni; member in GrGLLight
2068 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, "LightColor"); in emitLightColorUniform()
2079 setUniformPoint3(pdman, fColorUni, in setData()