Searched refs:fColorUni (Results 1 – 3 of 3) sorted by relevance
/external/skqp/src/gpu/ |
D | GrFragmentProcessor.cpp | 306 fColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in OverrideInput() 317 pdman.set4fv(fColorUni, 1, color.vec()); in OverrideInput() 323 GrGLSLProgramDataManager::UniformHandle fColorUni; in OverrideInput() member in GrFragmentProcessor::OverrideInput::ReplaceInputFragmentProcessor::onCreateGLSLInstance::GLFP
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/external/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 763 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni() 766 UniformHandle fColorUni; member in GrGLLight 2070 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, "LightColor"); in emitLightColorUniform() 2081 setUniformPoint3(pdman, fColorUni, in setData()
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/external/skqp/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 761 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni() 764 UniformHandle fColorUni; member in GrGLLight 2068 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, "LightColor"); in emitLightColorUniform() 2079 setUniformPoint3(pdman, fColorUni, in setData()
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