Searched refs:fContentBuffer (Results 1 – 4 of 4) sorted by relevance
1589 fActiveStackState = GraphicStackState(&fContentBuffer); in setUpContentEntry()1628 if (fContentBuffer.bytesWritten() != 0) { in finishContentEntry()1630 fContentBuffer.writeText("Q\nq\n"); in finishContentEntry()1633 fContentBuffer.prependToAndReset(&fContent); in finishContentEntry()1634 SkASSERT(fContentBuffer.bytesWritten() == 0); in finishContentEntry()1638 if (fContentBuffer.bytesWritten() != 0) { in finishContentEntry()1643 fContentBuffer.writeToAndReset(&fContent); in finishContentEntry()1644 SkASSERT(fContentBuffer.bytesWritten() == 0); in finishContentEntry()1749 return fContent.bytesWritten() == 0 && fContentBuffer.bytesWritten() == 0; in isContentEmpty()
170 SkDynamicMemoryWStream fContentBuffer; variable
1602 fActiveStackState = GraphicStackState(&fContentBuffer); in setUpContentEntry()1641 if (fContentBuffer.bytesWritten() != 0) { in finishContentEntry()1643 fContentBuffer.writeText("Q\nq\n"); in finishContentEntry()1646 fContentBuffer.prependToAndReset(&fContent); in finishContentEntry()1647 SkASSERT(fContentBuffer.bytesWritten() == 0); in finishContentEntry()1651 if (fContentBuffer.bytesWritten() != 0) { in finishContentEntry()1656 fContentBuffer.writeToAndReset(&fContent); in finishContentEntry()1657 SkASSERT(fContentBuffer.bytesWritten() == 0); in finishContentEntry()1762 return fContent.bytesWritten() == 0 && fContentBuffer.bytesWritten() == 0; in isContentEmpty()
174 SkDynamicMemoryWStream fContentBuffer; variable