Searched refs:fCoreProfileVertexArray (Results 1 – 4 of 4) sorted by relevance
495 HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } in HWVertexArrayState()497 ~HWVertexArrayState() { delete fCoreProfileVertexArray; } in ~HWVertexArrayState() local502 if (fCoreProfileVertexArray) { in invalidate()503 fCoreProfileVertexArray->invalidateCachedState(); in invalidate()548 GrGLVertexArray* fCoreProfileVertexArray; variable
4202 if (!fCoreProfileVertexArray) { in bindInternalVertexArray()4206 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()4209 attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); in bindInternalVertexArray()4211 attribState = fCoreProfileVertexArray->bind(gpu); in bindInternalVertexArray()
507 HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } in HWVertexArrayState()509 ~HWVertexArrayState() { delete fCoreProfileVertexArray; } in ~HWVertexArrayState() local514 if (fCoreProfileVertexArray) { in invalidate()515 fCoreProfileVertexArray->invalidateCachedState(); in invalidate()560 GrGLVertexArray* fCoreProfileVertexArray; variable
4242 if (!fCoreProfileVertexArray) { in bindInternalVertexArray()4246 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()4249 attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); in bindInternalVertexArray()4251 attribState = fCoreProfileVertexArray->bind(gpu); in bindInternalVertexArray()