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Searched refs:fCoverageUniform (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp160 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
198 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage())); in setData()
212 UniformHandle fCoverageUniform; member in DefaultGeoProc::GLSLProcessor
/external/skqp/src/gpu/
DGrDefaultGeoProcFactory.cpp221 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
259 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage())); in setData()
307 UniformHandle fCoverageUniform; member in DefaultGeoProc::GLSLProcessor