Searched refs:fCoverageUniform (Results 1 – 2 of 2) sorted by relevance
160 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()198 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage())); in setData()212 UniformHandle fCoverageUniform; member in DefaultGeoProc::GLSLProcessor
221 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()259 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage())); in setData()307 UniformHandle fCoverageUniform; member in DefaultGeoProc::GLSLProcessor