Searched refs:fCurrentFenceIdx (Results 1 – 4 of 4) sorted by relevance
19 , fCurrentFenceIdx(0) { in TestContext()57 if (fFrameFences[fCurrentFenceIdx]) { in waitOnSyncOrSwap()58 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx])) { in waitOnSyncOrSwap()61 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); in waitOnSyncOrSwap()64 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); in waitOnSyncOrSwap()65 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); in waitOnSyncOrSwap()
126 int fCurrentFenceIdx; variable