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Searched refs:fDirOrPos (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/shaders/
DSkLights.h36 , fDirOrPos(other.fDirOrPos) in Light()
42 , fDirOrPos(other.fDirOrPos) in Light()
47 if (!light.fDirOrPos.normalize()) { in MakeDirectional()
48 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); in MakeDirectional()
61 return fDirOrPos; in dir()
65 return fDirOrPos; in pos()
79 fDirOrPos = other.fDirOrPos;
87 (fDirOrPos == other.fDirOrPos) &&
100 , fDirOrPos(dirOrPos) in Light()
106 SkVector3 fDirOrPos; // For directional lights, holds the direction towards the variable
DSkLights.cpp67 fLights[i].fDirOrPos, fLights[i].fIntensity); in makeColorSpace()
/external/skqp/src/shaders/
DSkLights.h36 , fDirOrPos(other.fDirOrPos) in Light()
42 , fDirOrPos(other.fDirOrPos) in Light()
47 if (!light.fDirOrPos.normalize()) { in MakeDirectional()
48 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); in MakeDirectional()
61 return fDirOrPos; in dir()
65 return fDirOrPos; in pos()
79 fDirOrPos = other.fDirOrPos;
87 (fDirOrPos == other.fDirOrPos) &&
100 , fDirOrPos(dirOrPos) in Light()
106 SkVector3 fDirOrPos; // For directional lights, holds the direction towards the variable
DSkLights.cpp67 fLights[i].fDirOrPos, fLights[i].fIntensity); in makeColorSpace()