Searched refs:fDirOrPos (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/shaders/ |
D | SkLights.h | 36 , fDirOrPos(other.fDirOrPos) in Light() 42 , fDirOrPos(other.fDirOrPos) in Light() 47 if (!light.fDirOrPos.normalize()) { in MakeDirectional() 48 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); in MakeDirectional() 61 return fDirOrPos; in dir() 65 return fDirOrPos; in pos() 79 fDirOrPos = other.fDirOrPos; 87 (fDirOrPos == other.fDirOrPos) && 100 , fDirOrPos(dirOrPos) in Light() 106 SkVector3 fDirOrPos; // For directional lights, holds the direction towards the variable
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D | SkLights.cpp | 67 fLights[i].fDirOrPos, fLights[i].fIntensity); in makeColorSpace()
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/external/skqp/src/shaders/ |
D | SkLights.h | 36 , fDirOrPos(other.fDirOrPos) in Light() 42 , fDirOrPos(other.fDirOrPos) in Light() 47 if (!light.fDirOrPos.normalize()) { in MakeDirectional() 48 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); in MakeDirectional() 61 return fDirOrPos; in dir() 65 return fDirOrPos; in pos() 79 fDirOrPos = other.fDirOrPos; 87 (fDirOrPos == other.fDirOrPos) && 100 , fDirOrPos(dirOrPos) in Light() 106 SkVector3 fDirOrPos; // For directional lights, holds the direction towards the variable
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D | SkLights.cpp | 67 fLights[i].fDirOrPos, fLights[i].fIntensity); in makeColorSpace()
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