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Searched refs:fDstClipCounts (Results 1 – 1 of 1) sorted by relevance

/external/skia/gm/
Dcompositor_quads.cpp758 fDstClipCounts.push_back(clipCount); in drawTile()
797 SkTArray<int> fDstClipCounts; member in TextureSetRenderer
858 fDstClipCounts.count() == 0 && fPreViewIdx.count() == 0); in drawAndReset()
876 SkASSERT(fDstClipCounts.count() == fSetEntries.count()); in drawAndReset()
881 for (int i = 0; i < fDstClipCounts.count(); ++i) { in drawAndReset()
882 expectedDstClipCount += fDstClipCounts[i]; in drawAndReset()
892 fDevice->tmp_drawImageSetV3(fSetEntries.begin(), fDstClipCounts.begin(), in drawAndReset()
899 fDstClipCounts.reset(); in drawAndReset()