Searched refs:fDstClipCounts (Results 1 – 1 of 1) sorted by relevance
758 fDstClipCounts.push_back(clipCount); in drawTile()797 SkTArray<int> fDstClipCounts; member in TextureSetRenderer858 fDstClipCounts.count() == 0 && fPreViewIdx.count() == 0); in drawAndReset()876 SkASSERT(fDstClipCounts.count() == fSetEntries.count()); in drawAndReset()881 for (int i = 0; i < fDstClipCounts.count(); ++i) { in drawAndReset()882 expectedDstClipCount += fDstClipCounts[i]; in drawAndReset()892 fDevice->tmp_drawImageSetV3(fSetEntries.begin(), fDstClipCounts.begin(), in drawAndReset()899 fDstClipCounts.reset(); in drawAndReset()