Searched refs:fDstTopLeftUni (Results 1 – 4 of 4) sorted by relevance
63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()111 if (fDstTopLeftUni.isValid()) { in setData()112 pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX), in setData()119 SkASSERT(!fDstTopLeftUni.isValid()); in setData()
112 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni; variable