Searched refs:fFinalized (Results 1 – 6 of 6) sorted by relevance
21 , fFinalized(false) { in GrGLSLShaderBuilder()243 SkASSERT(!fFinalized); in finalize()259 fFinalized = true; in finalize()
242 bool fFinalized; variable
243 bool fFinalized; variable
130 if (fFinalized) { in ~TextureOp()176 SkASSERT(!fFinalized); in finalize()177 fFinalized = true; in finalize()202 , fFinalized(0) { in TextureOp()249 , fFinalized(0) { in TextureOp()524 unsigned fFinalized : 1; member in __anonc6e1964c0111::TextureOp
186 if (fFinalized) { in ~TextureOp()233 SkASSERT(!fFinalized); in finalize()234 fFinalized = true; in finalize()264 , fFinalized(0) { in TextureOp()305 , fFinalized(0) { in TextureOp()651 unsigned fFinalized : 1; member in __anon6e73ecb50111::TextureOp