/external/skia/tests/ |
D | SkSLMemoryLayoutTest.cpp | 21 REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat4_Type)); in DEF_TEST() 38 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4_Type)); in DEF_TEST() 88 SkSL::Type array2(SkSL::String("float4[4]"), SkSL::Type::kArray_Kind, *context.fFloat4_Type, 4); in DEF_TEST() 102 REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat4_Type)); in DEF_TEST() 119 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4_Type)); in DEF_TEST() 169 SkSL::Type array2(SkSL::String("float4[4]"), SkSL::Type::kArray_Kind, *context.fFloat4_Type, 4); in DEF_TEST()
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/external/skqp/tests/ |
D | SkSLMemoryLayoutTest.cpp | 21 REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat4_Type)); in DEF_TEST() 38 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4_Type)); in DEF_TEST() 88 SkSL::Type array2(SkSL::String("float4[4]"), SkSL::Type::kArray_Kind, *context.fFloat4_Type, 4); in DEF_TEST() 102 REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat4_Type)); in DEF_TEST() 119 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4_Type)); in DEF_TEST() 169 SkSL::Type array2(SkSL::String("float4[4]"), SkSL::Type::kArray_Kind, *context.fFloat4_Type, 4); in DEF_TEST()
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/external/skia/src/sksl/ |
D | SkSLContext.h | 34 , fFloat4_Type(new Type("float4", *fFloat_Type, 4)) in Context() 151 fFloat3_Type.get(), fFloat4_Type.get() })) in Context() 177 fFloat3_Type.get(), fFloat4_Type.get() })) 181 , fGVec4_Type(new Type("$gfloat4", static_type(*fFloat4_Type))) 224 const std::unique_ptr<Type> fFloat4_Type; variable
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D | SkSLCPPCodeGenerator.cpp | 195 } else if (type == *fContext.fFloat4_Type || type == *fContext.fHalf4_Type) { in writeRuntimeValue() 546 } else if (var.fType == *fContext.fFloat4_Type) { in addUniform() 1115 } else if (param->fType == *fContext.fFloat4_Type) { in writeGetKey()
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D | SkSLHCodeGenerator.cpp | 62 } else if (type == *context.fFloat4_Type || type == *context.fHalf4_Type) { in ParameterCType()
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D | SkSLIRGenerator.cpp | 311 SkASSERT(var->fType == *fContext.fFloat4_Type); in convertVarDeclarations() 667 *fContext.fFloat4_Type, in getNormalizeSkPositionCode() 861 SkASSERT(vd.fVar->fType == *fContext.fFloat4_Type); in convertInterfaceBlock()
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D | SkSLGLSLCodeGenerator.cpp | 649 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat4_Type); in writeFunctionCall()
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D | SkSLMetalCodeGenerator.cpp | 434 } else if (matrix.rows() == 2 && matrix.columns() == 2 && arg == *fContext.fFloat4_Type) { in getMatrixConstructHelper()
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D | SkSLSPIRVCodeGenerator.cpp | 868 if (c.fArguments[1]->fType == *fContext.fFloat4_Type) { in writeSpecialIntrinsic() 1836 this->writeWord(this->getType(*fContext.fFloat4_Type), out); in writeVariableReference()
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/external/skqp/src/sksl/ |
D | SkSLContext.h | 31 , fFloat4_Type(new Type("float4", *fFloat_Type, 4)) in Context() 148 fFloat3_Type.get(), fFloat4_Type.get() })) in Context() 174 fFloat3_Type.get(), fFloat4_Type.get() })) 178 , fGVec4_Type(new Type("$gfloat4", static_type(*fFloat4_Type))) 218 const std::unique_ptr<Type> fFloat4_Type; variable
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D | SkSLCPPCodeGenerator.cpp | 169 } else if (type == *fContext.fFloat4_Type || type == *fContext.fHalf4_Type) { in writeRuntimeValue() 514 } else if (var.fType == *fContext.fFloat4_Type) { in addUniform() 1073 } else if (param->fType == *fContext.fFloat4_Type) { in writeGetKey()
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D | SkSLHCodeGenerator.cpp | 60 } else if (type == *context.fFloat4_Type || type == *context.fHalf4_Type) { in ParameterCType()
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D | SkSLIRGenerator.cpp | 305 SkASSERT(var->fType == *fContext.fFloat4_Type); in convertVarDeclarations() 661 *fContext.fFloat4_Type, in getNormalizeSkPositionCode() 839 SkASSERT(vd.fVar->fType == *fContext.fFloat4_Type); in convertInterfaceBlock()
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D | SkSLGLSLCodeGenerator.cpp | 645 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat4_Type); in writeFunctionCall()
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D | SkSLSPIRVCodeGenerator.cpp | 861 if (c.fArguments[1]->fType == *fContext.fFloat4_Type) { in writeSpecialIntrinsic() 1777 this->writeWord(this->getType(*fContext.fFloat4_Type), out); in writeVariableReference()
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/external/skqp/src/gpu/effects/ |
D | GrSkSLFP.cpp | 65 } else if (&v->fType == fCompiler.context().fFloat4_Type.get() || in getSpecialization() 101 } else if (type == *fContext.fFloat4_Type) { in uniformType() 183 if (&v->fType == context.fFloat4_Type.get() || in onSetData() 316 } else if (&v->fType == context.fFloat4_Type.get() || in onGetGLSLProcessorKey()
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/external/skia/src/gpu/effects/ |
D | GrSkSLFP.cpp | 72 } else if (&v->fType == fCompiler.context().fFloat4_Type.get() || in getSpecialization() 108 } else if (type == *fContext.fFloat4_Type) { in uniformType() 189 if (&v->fType == context.fFloat4_Type.get() || in onSetData() 349 } else if (&v->fType == context.fFloat4_Type.get() || in onGetGLSLProcessorKey()
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/external/skqp/src/sksl/ir/ |
D | SkSLIndexExpression.h | 26 case 4: return *context.fFloat4_Type; in index_type()
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D | SkSLSwizzle.h | 33 case 4: return *context.fFloat4_Type; in get_type()
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D | SkSLType.cpp | 60 case 4: return *context.fFloat4_Type; in toCompound()
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/external/skia/src/sksl/ir/ |
D | SkSLIndexExpression.h | 26 case 4: return *context.fFloat4_Type; in index_type()
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D | SkSLType.cpp | 61 case 4: return *context.fFloat4_Type; in toCompound()
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D | SkSLSwizzle.h | 39 case 4: return *context.fFloat4_Type; in get_type()
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