Searched refs:fFragmentUniformBuffer (Results 1 – 8 of 8) sorted by relevance
61 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize)); in GrVkPipelineState()94 if (fFragmentUniformBuffer) { in freeGPUResources()95 fFragmentUniformBuffer->release(gpu); in freeGPUResources()96 fFragmentUniformBuffer.reset(); in freeGPUResources()126 if (fFragmentUniformBuffer) { in abandonGPUResources()127 fFragmentUniformBuffer->abandon(); in abandonGPUResources()128 fFragmentUniformBuffer.reset(); in abandonGPUResources()171 if (fGeometryUniformBuffer || fFragmentUniformBuffer) { in setAndBindUniforms()174 gpu, fGeometryUniformBuffer.get(), fFragmentUniformBuffer.get()) || in setAndBindUniforms()191 if (fFragmentUniformBuffer) { in setAndBindUniforms()[all …]
141 std::unique_ptr<GrVkUniformBuffer> fFragmentUniformBuffer; variable
52 , fFragmentUniformBuffer(std::move(fragmentUniformBuffer)) function59 fFragmentUniformBuffer->size()) {109 if (fGeometryUniformBuffer || fFragmentUniformBuffer) {111 fFragmentUniformBuffer.get());127 if (fFragmentUniformBuffer) {128 [renderCmdEncoder setFragmentBuffer: fFragmentUniformBuffer->mtlBuffer()
116 sk_sp<GrMtlBuffer> fFragmentUniformBuffer; variable
52 , fFragmentUniformBuffer(std::move(fragmentUniformBuffer)) function59 fFragmentUniformBuffer->sizeInBytes()) {109 if (fGeometryUniformBuffer || fFragmentUniformBuffer) {111 fFragmentUniformBuffer.get());127 if (fFragmentUniformBuffer) {128 [renderCmdEncoder setFragmentBuffer: fFragmentUniformBuffer->mtlBuffer()