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Searched refs:fHWBoundTextureUniqueIDs (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLGpu.cpp344 fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxFragmentSamplers()); in GrGLGpu()
556 for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { in onResetContext()
557 fHWBoundTextureUniqueIDs[s].makeInvalid(); in onResetContext()
2959 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture()
2962 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture()
3105 SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); in setTextureUnit()
3114 int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; in setScratchTextureUnit()
3121 fHWBoundTextureUniqueIDs[lastUnitIdx].makeInvalid(); in setScratchTextureUnit()
3955 fHWBoundTextureUniqueIDs[0].makeInvalid(); in createTestingOnlyBackendTexture()
DGrGLGpu.h588 SkTArray<GrGpuResource::UniqueID, true> fHWBoundTextureUniqueIDs; variable