Searched refs:fLanguageBreakEngines (Results 1 – 2 of 2) sorted by relevance
209 delete fLanguageBreakEngines; in ~RuleBasedBreakIterator()210 fLanguageBreakEngines = NULL; in ~RuleBasedBreakIterator()227 if (fLanguageBreakEngines != NULL) { in operator =()228 delete fLanguageBreakEngines; in operator =()229 fLanguageBreakEngines = NULL; // Just rebuild for now in operator =()288 fLanguageBreakEngines = NULL; in init()1195 if (fLanguageBreakEngines == NULL) { in getLanguageBreakEngine()1196 fLanguageBreakEngines = new UStack(status); in getLanguageBreakEngine()1197 if (fLanguageBreakEngines == NULL || U_FAILURE(status)) { in getLanguageBreakEngine()1198 delete fLanguageBreakEngines; in getLanguageBreakEngine()[all …]
104 UStack *fLanguageBreakEngines; variable