Searched refs:fPrevUmbraIndex (Results 1 – 2 of 2) sorted by relevance
/external/skqp/src/utils/ |
D | SkShadowTessellator.cpp | 117 int fPrevUmbraIndex; member in SkBaseShadowTessellator 170 , fPrevUmbraIndex(-1) 315 fPrevUmbraIndex = -1; in computeConvexShadow() 317 this->addInnerPoint(fFirstPoint, umbraColor, umbraPolygon, &fPrevUmbraIndex); in computeConvexShadow() 418 this->appendTriangle(0, fPrevUmbraIndex, currUmbraIndex); in addEdge() 430 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, currUmbraIndex + 1); in addEdge() 433 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex + 1, in addEdge() 434 fPrevUmbraIndex + 1); in addEdge() 438 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, fPrevUmbraIndex + 1); in addEdge() 451 this->appendTriangle(fPrevUmbraIndex, prevPenumbraIndex, currUmbraIndex); in addEdge() [all …]
|
/external/skia/src/utils/ |
D | SkShadowTessellator.cpp | 117 int fPrevUmbraIndex; member in SkBaseShadowTessellator 170 , fPrevUmbraIndex(-1) 315 fPrevUmbraIndex = -1; in computeConvexShadow() 317 this->addInnerPoint(fFirstPoint, umbraColor, umbraPolygon, &fPrevUmbraIndex); in computeConvexShadow() 418 this->appendTriangle(0, fPrevUmbraIndex, currUmbraIndex); in addEdge() 430 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, currUmbraIndex + 1); in addEdge() 433 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex + 1, in addEdge() 434 fPrevUmbraIndex + 1); in addEdge() 438 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, fPrevUmbraIndex + 1); in addEdge() 451 this->appendTriangle(fPrevUmbraIndex, prevPenumbraIndex, currUmbraIndex); in addEdge() [all …]
|