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Searched refs:fPrimProc (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
23 !glPB->fPrimProc.numVertexAttributes() && in addPathProcessingVarying()
24 !glPB->fPrimProc.numInstanceAttributes()); in addPathProcessingVarying()
/external/skqp/src/gpu/gl/
DGrGLVaryingHandler.cpp21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
23 !glPB->fPrimProc.numVertexAttributes() && in addPathProcessingVarying()
24 !glPB->fPrimProc.numInstanceAttributes()); in addPathProcessingVarying()
/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.h37 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } in primitiveProcessor()
91 const GrPrimitiveProcessor& fPrimProc; variable
DGrGLSLProgramBuilder.cpp36 , fPrimProc(primProc) in GrGLSLProgramBuilder()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h39 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } in primitiveProcessor()
96 const GrPrimitiveProcessor& fPrimProc; variable
DGrGLSLProgramBuilder.cpp35 , fPrimProc(primProc) in GrGLSLProgramBuilder()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp335 this->renderTarget()->numColorSamples(), fPrimProc, fPipeline, stencil, shaderStageInfo, in finalize()
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp334 fPrimProc, in finalize()