Searched refs:fPrimProc (Results 1 – 8 of 8) sorted by relevance
21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()23 !glPB->fPrimProc.numVertexAttributes() && in addPathProcessingVarying()24 !glPB->fPrimProc.numInstanceAttributes()); in addPathProcessingVarying()
37 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } in primitiveProcessor()91 const GrPrimitiveProcessor& fPrimProc; variable
36 , fPrimProc(primProc) in GrGLSLProgramBuilder()
39 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } in primitiveProcessor()96 const GrPrimitiveProcessor& fPrimProc; variable
35 , fPrimProc(primProc) in GrGLSLProgramBuilder()
335 this->renderTarget()->numColorSamples(), fPrimProc, fPipeline, stencil, shaderStageInfo, in finalize()
334 fPrimProc, in finalize()