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Searched refs:fShader0 (Results 1 – 10 of 10) sorted by relevance

/external/skqp/samplecode/
DSampleFatBits.cpp82 if (fShader == fShader0) { in togglePixelColors()
85 fShader = fShader0; in togglePixelColors()
108 fShader0 = sk_tool_utils::create_checkerboard_shader(0xFFDDDDDD, 0xFFFFFFFF, zoom); in setWHZ()
110 fShader = fShader0; in setWHZ()
132 sk_sp<SkShader> fShader0; member in FatBits
DSampleVertices.cpp49 sk_sp<SkShader> fShader0; member in VerticesView
56 fShader0 = make_shader0(&size); in VerticesView()
95 paint.setShader(fShader0); in onDrawContent()
DPerlinPatch.cpp63 sk_sp<SkShader> fShader0; member in PerlinPatchView
103 fShader0 = SkGradientShader::MakeLinear(points, in PerlinPatchView()
153 fShaderCompose = SkShader::MakeComposeShader(fShader0, fShader1, SkBlendMode::kSrcOver); in onDrawContent()
DSamplePatch.cpp207 sk_sp<SkShader> fShader0; member in PatchView
214 fShader0 = make_shader0(&fSize0); in PatchView()
260 paint.setShader(fShader0); in onDrawContent()
DSampleSlides.cpp356 auto fShader0 = make_shader0(&size); in mesh_slide() local
377 paint.setShader(fShader0); in mesh_slide()
/external/skia/samplecode/
DSampleFatBits.cpp82 if (fShader == fShader0) { in togglePixelColors()
85 fShader = fShader0; in togglePixelColors()
108 fShader0 = sk_tool_utils::create_checkerboard_shader(0xFFDDDDDD, 0xFFFFFFFF, zoom); in setWHZ()
110 fShader = fShader0; in setWHZ()
132 sk_sp<SkShader> fShader0; member in FatBits
DSampleVertices.cpp49 sk_sp<SkShader> fShader0; member in VerticesView
56 fShader0 = make_shader0(&size); in VerticesView()
95 paint.setShader(fShader0); in onDrawContent()
DPerlinPatch.cpp63 sk_sp<SkShader> fShader0; member in PerlinPatchView
103 fShader0 = SkGradientShader::MakeLinear(points, in PerlinPatchView()
153 fShaderCompose = SkShader::MakeComposeShader(fShader0, fShader1, SkBlendMode::kSrcOver); in onDrawContent()
DSamplePatch.cpp207 sk_sp<SkShader> fShader0; member in PatchView
214 fShader0 = make_shader0(&fSize0); in PatchView()
260 paint.setShader(fShader0); in onDrawContent()
DSampleSlides.cpp356 auto fShader0 = make_shader0(&size); in mesh_slide() local
377 paint.setShader(fShader0); in mesh_slide()